Force 0.3.10
Last updated
Last updated
⚠️ This is outdated build of Force. Soon it will be removed from downloading.
This is another small and last ❄️ christmas ❄️Force pre-release in this year.
The most visible changes that happens with this pre release it was UI and Editor Viewport UI, including new tools and Toolbar setting up.
New tool was introduces it is Pan. This tool allows move camera using mouse on XY axis. This tool is will more useful and powerful when all 2D workflow was done.
Another new gizmo tool is Rect tool. This tool will very usefull to modify the 2D/UI sprites and game objects. Now it is in beta state so also allows modify object Z axis, soon it will removed.
Toolbar also have some changes. First is that all buttons that hang out before in scene preview was moved to Toolbar where Play button was placed.
New two settings was added to Toolbar. One is Editor Camera Properties, that was done to allow use change the properties of camera and setup it has you want.
And second property is Workspace Properties. This property allows to set up editor workspace how you wanna.
Rework the tooltips and add it almost in every place that is possible, to show and help user with some parameters in components and properties in general, like every program do.
Window system in Force was slightly reworked, and support creating multiple windows in the applications. This already has a usage - Logo Screen.
Add logo screen when editor and engine is loading. For other custom applications this logo screen will be disabled, so user can enable it and attach custom image on it in ApplicationWindowSpecification.
0.3.10:
Fixed bugs with sending transform to undo and show scene modified.
Fixed bug with zooming when object selected and when gizmo is using.
Fixed couples bugs with gizmo ui buttons, incorrect camera switching, blocking alt, editor view gizmos, now not user cannot drag object immediately when another is selected.
Fixed couples bugs with project system reopening project, and physics colliders.
Fixed bug that when user in not scene/project state when click on play, scene not display current mess.
Fixed bug when rename scene, somehow gets buffers overflow when name is bigger that requested, for example when scene is --NotSerializebleScene--.
Fixed incorrect style with white theme with borders on the window.
Fix bug with deselecting objects when move explorer panel.
Fix bug with crashing in Assets Browser when size is too small of the window on Y.
Fix bug with object selection when clicking on Toolbar.
Fix bug that audio and camera sprites process invalid selection object ID.
Camera Background is not serialized.
Glitching when selection area renders with collier's area.
std::exception (Incorrect user profile symbols).
Other changes is not necessary. A lot changes happens in editor UI since last official release. And of course a lot of bugs is fixed, see or .