Force
  • Home
  • About
  • FAQ
  • Force Editor
    • Installing Force
    • Updating Force
    • First Launch
    • Editor User Interface
      • Menu Bar
      • Tool Bar
      • Explorer
      • Inspector
      • Scene and Game View
      • Browser
      • Global Search
      • Status Bar
    • Gameplay
      • Scenes
      • GameObjects and Components
      • Tags
      • Prefabs
      • Presets
    • Scripting
      • Script Basis
      • Script Creation
      • Using Scripts
      • Variables in Script
      • Attributes in Script
      • Events In Script
      • Name And Tags in Script
      • Prefabs Using Scripts
    • Assets
      • Importing Assets
      • Import Options
      • Asset Types
      • Asset Extension
      • Hidden Assets
      • Assets Database
    • Preferences
      • Editor Settings
        • Audio Settings
        • Graphics Settings
        • Colors UI Settings
        • Scene Settings
        • Profiler Settings
      • Project Settings
        • Physics 2D Settings
        • Application Settings
        • Build Settings
    • Building/Exporting
  • Force Scripting API
    • Force
      • AABB
      • AABB2D
      • Application
      • Asset
      • AssetManager
      • AudioClip
        • LoadAudioClip
        • UnloadAudioClip
      • AudioEngine
      • AudioListener
      • AudioSource
      • AutoValidate
      • BoxCollider2D
      • Camera
      • CameraOrthoBounds
      • CameraPerspectiveBounds
      • CircleCollider2D
      • CircleRenderer
      • Collider2D
      • Color
      • Color32
      • Component
      • ComponentException
      • Debug
      • DisableInInspector
      • Font
      • ForceException
      • GameObject
      • Input
        • Key
        • Mouse
      • Intersection
      • Language
      • LanguageManager
      • LineRenderer
      • Logger
        • LogType
      • Math
      • Matrix3f
      • Matrix4f
      • MeshRenderer
      • MonoEmptyScript
      • MonoScript
      • Object
      • Particle
      • ParticleSystem
      • Physics2DSettings
      • PhysicsBehaviour
      • PhysicsType
      • PhysicsShape2D
      • PhysicsShape2DType
      • PrimitiveType
      • Quaternion
      • Ray
      • RayCast2DInput
      • RayCast2DOutput
      • Rect
      • Renderer2D
      • RendererException
      • Resources
      • Rigidbody2D
      • RigidbodyType2D
      • Scene
      • SceneManager
      • SceneManagerException
      • Shader
      • ShaderBufferBlock
      • ShowInInspector
      • SpriteRenderer
      • StructuredBuffer
      • Text
      • TextAsset
      • TextScript
      • Texture
      • Texture2D
      • TextureFlip
      • TextureTileEffect
      • TextureType
      • Transform
      • Transform2D
      • Direction
      • Utils
      • Vector2f
      • Vector2i
      • Vector3f
      • Vector3i
      • Vector4f
      • Window
    • ForceEditor
      • GUI
      • GUIException
      • GUIPanel
      • GUIPanelFlags
      • GUITable
  • For Engine Developers
    • Force Core API
      • Prepare Project
      • Application
  • Other
    • Updates
      • Force 0.4.0
      • Force 0.3.10
      • Force 0.3.9
      • Force 0.3.5
    • Crash Report
    • Bugs
    • Log
    • Insider
    • Support Development
Powered by GitBook
On this page

Home

NextAbout

Last updated 14 days ago

Pre-release

100%

Stable-release

0%

What Is This?

Force is currently under development and may not have all features that should Game Engine have, but im working from home, and working pretty fast.

🟢

🔴

is a game engine for making any 2D and 3D (in future) graphics applications, games. It is written in C/C++ with C# as scripting language. Force support , and maybe in future rendering API's. Its supports Windows for now as main platform, other desktop platforms (Mac, Linux) and mobile platforms (IOS, Android) will be also support in a far future.

Force was developing by one person from and still by present day. Force still on very early stage, because working on it by myself. So it needs get a lot more features for now to left this early stage. In future where engine steps some stability point, i will attach other developers, and create open source-community driven technology.

So why a Game Engine? Because I want to make my own technology, even if it will small at first, which I will eventually develop. I also always wanted to create a game using my own engine. You can get more information in general and what the purposes was to create a my own Game Engine if already exist open source engines like Unity and Unreal.

If you interesed you can check Force global to see completed and not yet completed features.

Check the page for information about me and how i started working on it.

Force
OpenGL
DirectX
Vulkan
Danil Dukhovenko
January 2020
about me
Roadmap
About
0.4.0
2025.b1
Force 0.4.0 (From April 2024)