Presets
Last updated
Last updated
Presets (Pre Defined Component) are assets that you can use to save and apply identical property settings across multiple components. As same as Prefabs do it for GameObjects. You can also use Presets to specify default settings for new components in Preset Manager. The Preset Manager available for now only from preset import options when you edit it.
For example, you could edit the properties of a Rigidbody2D component, save these settings to a Preset asset, then apply that Preset asset to Rigidbody2D components in other GameObjects. The other components in the GameObjects are not affected; the Preset only applies its settings to the Rigidbody2D component.
To save Preset to an Asset file you can go in selected game object in Inspector and select the preset settings button.
Now you in Preset Manager. Here you can select preset and apply it in to yours components, or click Save Current button to save it as Asset.
Enter the name of preset and click OK.
Now your preset will stored in the Assets/Presets folder. But you can also move it around your project and user wherever you want.
Presets can be drag and dropped around. And Presets are connected with Components, so see more information here.