# Presets

### **Preset Basis**

**Presets** (Pre Defined Component) are assets that you can use to save and apply identical property settings across multiple components. As same as **Prefabs** do it for **GameObjects**. You can also use **Presets** to specify default settings for new components in Preset Manager. The **Preset Manager** available for now only from preset import options when you edit it.

<figure><img src="https://2773422523-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FuytHSSE0uhny7g4jsNpY%2Fuploads%2FnR87PoSuvZS0oY1Efzvz%2Fimage.png?alt=media&#x26;token=3e1580cd-7cb4-4a1a-8406-31d32d7bd038" alt=""><figcaption><p>Presets</p></figcaption></figure>

For example, you could edit the properties of a **Rigidbody2D** component, save these settings to a Preset asset, then apply that **Preset** asset to **Rigidbody2D** components in other GameObjects. The other components in the GameObjects are not affected; the Preset only applies its settings to the **Rigidbody2D** component.

### Saving Presets

To save **Preset** to an **Asset** file you can go in selected game object in **Inspector** and select the preset settings button.

<div align="left"><figure><img src="https://2773422523-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FuytHSSE0uhny7g4jsNpY%2Fuploads%2FL3wqjhReWWld8JHoi1Ww%2Fimage.png?alt=media&#x26;token=12a09c7a-0ec1-4405-a5e2-9502b502767c" alt=""><figcaption><p>Preset settings in component root header</p></figcaption></figure></div>

Now you in **Preset Manager**. Here you can select preset and apply it in to yours components, or click **Save Current** button to save it as **Asset**.

<div align="left"><figure><img src="https://2773422523-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FuytHSSE0uhny7g4jsNpY%2Fuploads%2FReSZg5fjruQRKzxnp5z9%2Fimage.png?alt=media&#x26;token=d9cdcdcc-b192-4770-91c4-0365e7e0dd6c" alt=""><figcaption><p>Preset Manager</p></figcaption></figure></div>

Enter the name of preset and click **OK**.

<div align="left"><figure><img src="https://2773422523-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FuytHSSE0uhny7g4jsNpY%2Fuploads%2Fja1fTxlyMJ6x0EubXN6B%2Fimage.png?alt=media&#x26;token=8acd9a8c-3133-4fbe-976b-b0b1f981d466" alt=""><figcaption><p>Press Ok to save</p></figcaption></figure></div>

Now your preset will stored in the **Assets/Presets** folder. But you can also move it around your project and user wherever you want.

**Presets** can be drag and dropped around. And **Presets** are connected with **Components**, so see more information [here](https://danil-dukhovenko.gitbook.io/force/editor-user-interface/inspector#components).
