Font

class Font : Object

Description

Represents a font atlas. Force has a very limited API with Font's because it still BETA, so you can use Font only to set it to some Text component and access as read-only for properties of font atlas.

Constructors

Font

Construct the new Font without asset attached.

Properties

channels

Count of channels of out font texture. 3 == RGB8, 4 == RGBA8. [Read Only]

pixelRange

The pixel component of the total distance range of the font atlas. [Read Only]

miterLimit

The miter limit for bounds computation of the font atlas. [Read Only]

padding

The padding between glyph boxes of the font atlas. [Read Only]

packerScale

The fixed glyph scale during font packing to font atlas texture. [Read Only]

angleThreshold

Coloring angle threshold of font atlas texture. [Read Only]

isPreprocessGeometry

Should geometry of font atlas be a preprocessed during build font atlas? [Read Only]

isKerningEnabled

Should this font atlas build with kerning enabled? [Read Only]

useExpensiveColoring

Should this font atals build with expensive coloring? This depends on the channels of atlas. [Read Only].

Methods

ToString

String representation of Font.

GetAsset

Returns the font asset.

See Also

Text

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