Scripting
Last updated
Last updated
Scripts are separate sequences of actions created for automatic task execution. If there is no ready-made script, the user performs these actions manually with the corresponding time costs and the possibility of errors.
Scripts using everything in Force, starting from debugging, playing controlling to creating fulling gameplay.
Scripting system implemented in Force by using Mono Runtime. Mono its specific platform that allows to access to Force Engine features written initially on C++, using C# and scripts.