# Scripting

<figure><img src="https://2773422523-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FuytHSSE0uhny7g4jsNpY%2Fuploads%2F4FuRuLq7sGGmso3wYj7z%2Fimage.png?alt=media&#x26;token=4f2e3078-4f8a-44ab-8ea2-5d07131ee9fd" alt=""><figcaption><p>Scripting</p></figcaption></figure>

Scripts are separate sequences of actions created for automatic task execution. If there is no ready-made script, the user performs these actions manually with the corresponding time costs and the possibility of errors.

Scripts using everything in **Force**, starting from debugging, playing controlling to creating fulling gameplay.

Scripting system implemented in Force by using **Mono Runtime**. Mono its specific platform that allows to access to Force Engine features written initially on C++, using C# and scripts.


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