Editor Settings
Last updated
Last updated
General editor settings. Allows to customize the editor style and functionality.
Property | Description |
Theme | Allows to you switch the theme, only available Dark and White. |
Language | Allows to you select language for editor. Available English and Russian (because im Russian developer). In future you can write you own lang support. |
Font | Allow to select font for editor. Candara is default one. |
Docking Panels | Allows to select when panel should be docking when moving panel. Basically via Shift or Automatically. |
Hiding Panels in Play Mode | Hiding inspector or explorer or both when entering in play mode. Pretty old feature but khow knows. |
Allows to choose mode for script project re-compilation in play mode. Default is | |
Rebuilding Scripts If Changes | By default if any script will changed (moved, copied, removed, added) Force will rebuild script project. If you turn off this option you will need to build project by clicking on Build Project button or by pressing Ctrl+F5 or in you selected IDE after each script modification. |
Save Panel Status | Save the editor UI panels active status, allows customize the editor style. |
Hide Asset Extension File | Will hide the asset .ext hidden files of asset description. |
Disable Script Events Warnings | Warnings about the absence of important methods in the script will be hidden or displayed. |
Explorer Node Sort | Enables the ability to select the type of sorting of gameobject nodes in the explorer. |
Status Bar | Enabling or disabling Status Bar. |
Open On Startup | Allows you to specify how Force will be opened at startup. |
Beta Features | Allows you to use beta or hidden engine features that are used for testing. Some features may be unstable and cause the editor to crash. |
Property | Description |
Saving Project On Exit | Save project and editor settings on exit. |
Autosave | Automatically save project each three minutes. |
Autosave Time | The time in seconds to save project. |
Property | Description |
---|---|
Standard Toolbar | Show or hide Standard Toolbar. |
Gameplay Toolbar | Show or hide Gameplay Toolbar. |
Objects Toolbar | Show or hide Objects Toolbar. |
When you working on a application/game Force allows to you manually or automatically rebuild/recompile script project in three ways.
Rebuild And Continue Play is default behaviour for Force, and will allows to you automatically or manually recompile script project in play mode. When rebuilding is finished all changes in scripts will apply on current gameplay session immediately. Also you need to understand that not all objects can be changed dynamically, and sometimes you can see error that shows on the Console and stop the game. For more information see Events In Script page.
Stop Playing And Rebuild is behaviour that Force will stop the game session automatically or when you click on Build button and then rebuild script project.
Wait Until Stops And Rebuild is behaviour that when you click on Build button, Force will wait until user stop the game session, and only then rebuild script project.
Disable Auto Rebuild will simply disable automatically rebuild script project at runtime, and only way to rebuild script project will be in editor mode.