Last updated
Last updated
ReloadAudioDevice
Reloads the audio device. Call this method only if output sound device was removed, suspended or changed. This method will reload all audio data stored in AudioEngine. So if you scene has to much non-streaming audio clips it can take some time. This method called automatically by Force when user change system audio device, but in some situations event that comes from OS can be ignored by Force, and it that case you can call it manually.
Play
Play the audio clip from input AudioSource.
Pause
Pause the audio clip from input AudioSource.
Resume
Resume the audio clip from input AudioSource.
Stop
Stops the audio clip from input AudioSource.
GetAudioListener
Returns the AudioListener component from target scene. If AudioListener was not found null returned.
GetAudioDataCount
Returns the count of loaded audio data in memory.
GetAudioDeviceName
Returns the current device that was already installed.
static class AudioEngine