Explorer
Last updated
Last updated
The Explorer (3) allows you to manage all the created game objects in the scene, as well as manage the scene itself or several scenes at the same time (advanced).
Toolbar allows to create new game objects, and search it by using search filter or set the sort order.
To find objects just enter name of it in search filter.
Then the explorer displays the hierarchy of the scene, namely all the objects that are currently in this scene. The hierarchy can be hidden or shown by clicking on the top tab bar.
Also if you select the game object and click on it twice you can see the child objects if it exist on it (for now Force not support that feature but definitely WILL).
By clicking on object LMB you open the object commands popup, where you can use additional commands to manipulate that object.
Also in addition to displaying the hierarchy of objects, you can create them here by right-clicking on an empty space, and after that you will have a window with the creation of object templates (see Context menu upper), almost the same as in the Menu Bar -> Objects.
Any object or scene in Scene Header can be dragged and dropped to Assets Browser. For example if we drag GameObject to Assets Browser, Force create for it Prefab asset. Or if drag scene, new Scene asset will be created.
You also can edit multiple scene at one time.
Basically when you open another scene from Assets Browser you need Open Additional and this scene appears in explorer, so you can modify both of this scenes.
By default, the Explorer lists GameObjects in the order they’re created.
If you want you can change the sorting order of this node. First of all you need to enable that feature going by Preferences -> Editor -> Explorer Node Sort.
Then in explorer at very top-left you see new tab with Sort button that allows to you modify sorting.
Force support three types of sorting:
Default | Will sort the game object in way that they was created (e.g how GameObject-Component-System (GCS) handle it). |
Alphabetical | Will sort the game object by name or alphabetical. |
Use UUID's Comparing | Will sort the game object by its underlying UUID. You can access to object UUID from script by calling |
To create a new game object there click on button. Then in opened context menu choose type of object that you wanna create. The same menu can be opened via Menu Bar -> Objects.
The scenes header bar displays the name of the scene that is currently open and used for editing. And as always on every panel displays the Preferences that allows to you save, unload, or delete scene.
Also you hide GameObject from displaying in editor by clicking on button when hovering it or hide all objects from Scene by clicking on the same button in the Scene Header.