> For the complete documentation index, see [llms.txt](https://danil-dukhovenko.gitbook.io/force/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://danil-dukhovenko.gitbook.io/force/force-editor/editor-user-interface/browser.md).

# Browser

The **Browser** (6) window displays all of the files related to your Project and is the main way you can navigate and find Assets and other Project files in your application. When you start a new Project by default this window is open. However, if you cannot find it, or it is closed, you can open it via **Info** -> **Panels** -> **Assets Browser**.

<figure><img src="/files/brZxhsjBtiHbqtGXOJnY" alt=""><figcaption><p>Assets Browser</p></figcaption></figure>

You can move the **Browser** window by clicking dragging the top of the window. You can either dock it into place in the Editor, or drag it out of the Editor window to use it as a free-floating window. You can also change the layout of the window itself. To do this, select the **Settings** button in the top right of the window and choose from either **One Column Layout** or **Two Column Layout**. The **Two Column Layout** has an extra pane which shows a visual preview of each file.

The left panel of the browser shows the hierarchy of all assets, namely all the folders that you have in the project. For the most part, it doesn't do a lot of things right now, it just makes it easy to move through folders. When you select a folder it shows all the content that is in it on the right side of browser. You can click on the triangle next to the folder that expand it and see the folders that are in it.

Each asset in **Force** is displayed depending on its type with its own icon. But there are exceptions to the type of images that display the icon of this texture so that you can see what the image is. You can use the slider at the bottom of the panel to change the size of these icons.

You can scroll inside browser's view to change it entry view. Basically browser has: Thumbnail, List and Table views.

<figure><img src="/files/FTrTqBD050mMADnYDDfW" alt=""><figcaption><p>Browser in Table View</p></figcaption></figure>

<figure><img src="/files/2qP7Ben2lfSHaDOkJCV1" alt=""><figcaption><p>Browser in List View</p></figcaption></figure>

### Toolbar

There is a toolbar at the top of the panel.

<figure><img src="/files/72yZb2RFP10tRNFMFiFa" alt=""><figcaption><p>Bowser Toolbar</p></figcaption></figure>

In this toolbar you can add assets by clicking on add button. search assets in project using search filter and configurate the browser.

To create assets click on ![](/files/951HEJkaCfPUNzfn9lfL) button and throw context popup choose type of asset that you wanna create.

To find assets use the search filter, simply enter name of asset and in browser shows this assets in current directory of the search.

<div align="left"><figure><img src="/files/taRlIjpG5UPbwjokMV7m" alt=""><figcaption><p>Finded assets in browser</p></figcaption></figure></div>

To find assets globally, you can use [**Assets Database**](/force/force-editor/assets/assets-database.md). It allows to find all assets in your project relative to `Assets` directory.

| **Property**  | **Description**                                                     |
| ------------- | ------------------------------------------------------------------- |
| Create Menu   | Displays all list of Asset that you can create.                     |
| Search Filter | Allows to quickly search the assets. Doesnt work at the moment.     |
| Settings Menu | Displays all settings and properties that you can apply on Browser. |

### Path Viewer

<figure><img src="/files/ETeHBONADIR5beg5lL28" alt=""><figcaption><p>Path Viewer</p></figcaption></figure>

After toolbar you can see the path viewer that shows current directory splitted by sub-paths. Each sub-path is clickable, so you can LMB to one of them and navigate by directories.

<div align="left"><figure><img src="/files/VuGUpb3astGYZBQzj46p" alt=""><figcaption><p>Path Viewer Navigation</p></figcaption></figure></div>

### Navigation

You can navigate to folders in browser by using this three buttons:

<div align="left"><figure><img src="/files/py46PQ7akWzIeB98uoVO" alt=""><figcaption></figcaption></figure></div>

Or press `Ctrl+Right Arrow` to navigate **Forward**, `Ctrl+Left Arrow` to navigate **Backward**, `Ctrl+Up` to navigate to the **parent path**.

### Shortcuts

| **Shortcut** | **Description**                                                                                            |
| ------------ | ---------------------------------------------------------------------------------------------------------- |
| F            | Open the folder of selected asset in OS Explorer. If file open file with default program.                  |
| Ctrl+R       | Refresh the content of browser.                                                                            |
| R            | Start to rename asset.                                                                                     |
| Ctrl+C       | Copy the selected asset.                                                                                   |
| Ctrl+V       | Paste the selected asset.                                                                                  |
| Delete       | Delete the selected asset with dialog window.                                                              |
| Delete+Shift | Delete the selected asset without dialog window. (This asset moves in to Backup directory in your project) |
| Enter        | Go to into selected asset path.                                                                            |
| Backspace    | Go to parent path if it exist.                                                                             |
| Tab          | Change the browser layout.                                                                                 |

### Dragging Assets

Each asset in browser can be dragged and dropped to specific component that requested it. Also you can drag and drop assets to folders and drop assets to hierarchy view.

<figure><img src="/files/8v0T0MtuJJOCPzsuX885" alt=""><figcaption><p>Dragging Asset to hierarchy view.</p></figcaption></figure>

Also as in any program that accept dragging you can also drag and drop multiple contents. If multiple assets with different types will be dragged **Force** shows it in drop target.&#x20;

<figure><img src="/files/GGCQU2MSqnUDsdhSasIz" alt=""><figcaption><p>Dragging multiple assets.</p></figcaption></figure>

### Context Menus

If you click right-click mouse on empty blank space you open a **Blank Space Popup**, when you can create assets, or reimport assets files.

<div align="left"><figure><img src="/files/9xOKYiqXChZesw11JiZ5" alt=""><figcaption><p>Blank Space Context Menu</p></figcaption></figure></div>

If you click right-click mouse on asset you open another extended **Asset Popup** with commands.

<div align="left"><figure><img src="/files/hijeBhq9QAEyLm05hrZB" alt=""><figcaption><p>Asset Context Menu</p></figcaption></figure></div>

<table><thead><tr><th>Command</th><th>Description</th><th data-hidden></th></tr></thead><tbody><tr><td>Open</td><td>Open Asset. If it folder will go to that directory. If it scene will open scene, if script will open script file in default IDE, if prefab will add it to the current scene.</td><td></td></tr><tr><td>Open In Explorer</td><td>Will open selected asset in the OS explorer.</td><td></td></tr><tr><td>Create</td><td>Open asset creation popup.</td><td></td></tr><tr><td>Copy</td><td>Copies the asset.</td><td></td></tr><tr><td>Copy Path</td><td>Copies the asset path to clipboard.</td><td></td></tr><tr><td>Paste</td><td>Pastes the asset.</td><td></td></tr><tr><td>Rename</td><td>Renames the asset.</td><td></td></tr><tr><td>Delete</td><td>Delete asset and move it to Backup folder for recovering.</td><td></td></tr><tr><td>Delete Asset</td><td>Completely delete asset without ability to restore it.</td><td></td></tr><tr><td>Import New Asset...</td><td>Opens the dialog box that allows import any type of asset that <strong>Force</strong> supports.</td><td></td></tr><tr><td>Reimport All</td><td>Reimport all assets in the project.</td><td></td></tr><tr><td>Reimport </td><td>Reimport current selected asset.</td><td></td></tr><tr><td>Refresh</td><td>Refresh current directory.</td><td></td></tr><tr><td>Open Backup Folder</td><td>Open projects trashbin (backup) folder.</td><td></td></tr><tr><td>Show Asset Preview</td><td>Opens that <strong>Asset Preview</strong> panel.</td><td></td></tr></tbody></table>


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