Build Settings
Last updated
Last updated
Project Settings.
Build settings for current project. This settings will be using also for build final game.
Property | Description |
Platform | Target build platform. For now Force support only Windows. |
Architecture | Target build architecture. For now Force support only x64. |
Configuration | Build configuration. Debug: Force will build and compile the project/project scripts with debug symbols (.pdb) for testing, which will ultimately affect performance in large projects. Release: Force will build and compile scripts without debug symbols (.pdb) and with maximum optimization. |
Include PBD files | Will copy .pdb (Program Debug Database) files to you project build folder Binary\build-platform-arch and use it for debugging. |
Include Scripting Debugger | Includes the scripting debugger support, so user can use ForceDebugger extension and (.pdb) files to debug script code. |
Default Script IDE | Default IDE for opening scripts. By default set is Visual Studio. |
Generate Script Project | Generates script project if it missing on play. |
Property | Description |
Startup Scene | This scene will using as startup for final game. |
Scenes List | Will use scenes from this list and include it to final application. |
The Build button will build the game for selected platform. See more in Building/Exporting page.