Insider

Deep into the development process of Force.

Craftix 0.1.20

This are very first test builds of Force that i found on my PC.

I dont even remember, but i actually starting working on engine in last Q of 2019, i forgot about it so many time have passed. In this time i didn't even want to create a engine, what i want is to create a little code base for my low poly game, but eventually this evolved in to pretty stable piece of software.

The 2019

First couple of builds i've work on engine core itself, like input system, application, event, element systems, and basic OpenGL renderer support, so nothing special. Besides it take me at least 2 months.

Craftix 6_0.1.21
Craftix 9_0.1.21
Craftix 11_0.1.21
Craftix 13_0.1.21

The 2020

Next major features that i remember that implement in first Q 2020 it was Batch Rendering.

Craftix 14_0.1.21
Craftix 17_0.1.21
Craftix 0.1.20.1.2

CTX Engine 0.1.20.3.4

In the second Q of 2020 i've move aways from little test on rendering API, with creating my first game on it, Geometry Dash. And started working on Editor.

CTX Engine 0.1.20.3.4

CTX Engine 0.1.20.3.9

Here i was play around with lighting that eventually not supported in real Force : <

CTX Engine 0.1.20.3.9

CTX Engine 0.1.21

Here a play around with styles and cannot choose prefer one.

CTX Engine 0.1.21

CTX Engine 0.1.21.6.4

I've even integrated 3D support at this moment, and engine supports the lighting component, and loading 3D models.

CTX Engine 0.1.21.6.4

CTX Engine 0.2.0

Before renaming engine to Force i also integrated the Entity Component System, implement fully support Win32 custom implementation and finally figure out with style.

Force 0.2.2

Rename CTX Engine to Force. Other releases started from 0.3.5 presented on Github.

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