> For the complete documentation index, see [llms.txt](https://danil-dukhovenko.gitbook.io/force/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://danil-dukhovenko.gitbook.io/force/readme.md).

# Home

<figure><img src="https://2773422523-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FuytHSSE0uhny7g4jsNpY%2Fuploads%2FwxfXh98U23ItRpQNZgtD%2FForceHome.png?alt=media&amp;token=caa983c0-e358-453a-9f62-4073d0e202db" alt=""><figcaption></figcaption></figure>

![](https://2773422523-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FuytHSSE0uhny7g4jsNpY%2Fuploads%2F59aE2nB5jQJ5c3FpVf88%2Fimage.png?alt=media\&token=f50f1feb-163c-4ce9-b406-d218cec765c9) [**ForceDev**](https://github.com/KennyProgrammer/Force/tree/main)**: 2720 commits**

| 🟢[0.4.0](/force/other/updates/force-0.4.0.md)               | Pre-release | 100% |
| ------------------------------------------------------------ | ----------- | ---- |
| 🔴[2025.b1](/force/other/updates/force-2025.b1-preview-2.md) | Preview 2   | 45%  |

## What Is This?

[**Force**](https://github.com/KennyProgrammer/Force) is a game engine for **making any 2D and 3D (in future) graphics applications, games**. It is written in C/C++ with C# as scripting language. Force support [OpenGL](https://www.khronos.org/opengl/), [DirectX](https://en.wikipedia.org/wiki/DirectX) and maybe in future [Vulkan](https://www.khronos.org/vulkan/) rendering API's. Its supports Windows for now as main platform, other desktop platforms (Mac, Linux) and mobile platforms (IOS, Android) will be also support in a far future.

**Force** was developing by one person [Danil Dukhovenko](https://github.com/KennyProgrammer/Force/commits?author=KennyProgrammer) from [January 2020](https://danil-dukhovenko.gitbook.io/force/other/insider) and still by present day. Force still on very early stage, because working on it by myself. So it needs get a lot more features for now to left this early stage. In future where engine steps some **stability point**, i will attach other developers, and create open source-community driven technology.

So why a **Game Engine**?\
Because I want to make my own technology, even if it will small at first, which I will eventually develop. I also always wanted to create a **game** using my own engine. You can get more information [**about me**](https://github.com/KennyProgrammer) in general and what the purposes was to create a my own Game Engine if already exist open source engines like **Unity** and **Unreal**.

**Force** is currently under development and may not have all features that should Game Engine have, **but im working from home, and working pretty fast**.

If you interesed you can check Force global [Roadmap](https://github.com/KennyProgrammer/Force/blob/main/.github/Force-RoadMap.md) to see completed and not yet completed features.

Check the [About](/force/about.md) page for information about me and how i started working on it.

<figure><img src="https://2773422523-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FuytHSSE0uhny7g4jsNpY%2Fuploads%2FIYaftSNg2AM1UlJHaNhc%2Fimage.png?alt=media&amp;token=04a8f1c7-2707-4e0d-a650-6159e4e0fbb7" alt=""><figcaption><p>Force 0.4.0 (From April 2024)</p></figcaption></figure>

## Download

:warning: This product is not production ready, only for testing.

| [ForceSetup.exe](https://github.com/KennyProgrammer/Force-Nave/releases/download/v1.0.5/ForceSetup.exe) |
| ------------------------------------------------------------------------------------------------------- |
